2 votes
Accepted

Point light source radiance

I think, first, you should know what SampleLi() does in the code. In both UDPT and BDPT, SampleLi() is used in next event ...
Enigmatisms's user avatar
1 vote

Why is the indirect illumination (using IBL) in my PBR shader overpowering everything?

Your results look broadly correct to me. The problem is not in the lighting calculations, but in the simplicity of the scene. A shiny metal object is like a mirror except that it isn't flat. Your ...
Kevin Reid's user avatar
  • 1,106

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