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2 votes

Is MultiDrawElementsBaseVertex bound by index type?

When using for instance GL_UNSIGNED_SHORT as the type of the indices is there still a restriction that only MAX_UNSIGNED_SHORT ...
Nicol Bolas's user avatar
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1 vote

Confusion about glVertexAttribPointer and non-active attributes

...have not been able to find much info about the link between programs and dynamic attribute bindings. That is because there really is no link between them. Your vertex array data, i.e. the enabled ...
Christian Rau's user avatar

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