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2 votes
Accepted

How are these two projection matrices related?

There are several things going on here. I want to know if there is a transformation $T$ that will result in $TA=B$ and $TB=A$. There is not, because what you would need to do is transpose the matrix,...
Kevin Reid's user avatar
  • 1,206
2 votes
Accepted

How are surface normals dealt with in the graphics pipeline?

Basically yes, but no. For example, if you do lighting calculations you need to bring the normals and the light sources into the same coordinate system for the calculations to be correct. Which ...
taiyo's user avatar
  • 136
1 vote

How are surface normals dealt with in the graphics pipeline?

They do not go through MVP... If you need them in worldSpace, you can multiply them by the transposed inverse of the model matrix. If you need them in ViewSpace, you can multiply them by the ...
Thomas's user avatar
  • 1,285

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