4
votes
Accepted
What is the difference between a "meshlet" and just a small mesh?
A "meshlet" is a concept built around the specific architecture of how shaders work.
Shaders are invoked in work groups, even when shader stages don't explicitly represent that concept in ...
3
votes
Accepted
How to create a mesh from a skeleton?
There are a bunch depending on your needs. My personal favorites (but admittedly based on our use cases) is voxel solutions (including converting back from voxels to meshes) and - this can get quite ...
2
votes
Accepted
Best way for rendering Voronoi diagram from Delaunay graph mesh
Your geometry shader is broken. Every time you do EmitVertex, all of the out variables acquire unspecified values (ie: ...
1
vote
Accepted
Procedural generation of genus $k$ tori triangle meshes
I can't leave a comment, because I don't have enough reputation points.
Do you know how to represent your objects using an implicit function like f(x, y, z)? If so, then you can use Marching Cubes or ...
1
vote
Accepted
How to get the accurate number of triangles of an wavefront obj model?
The wavefront format (.obj) contains several abbreviations for vertex information:
...
1
vote
Accepted
What technique can I use to swap thousands of models per frame?
One approach is to reframe the problem from “objects which change their models” to “objects which are replaced with other objects that happen to have the same position”.
Create buffers (or ranges in ...
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