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4 votes
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What is the difference between a "meshlet" and just a small mesh?

A "meshlet" is a concept built around the specific architecture of how shaders work. Shaders are invoked in work groups, even when shader stages don't explicitly represent that concept in ...
Nicol Bolas's user avatar
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3 votes
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How to create a mesh from a skeleton?

There are a bunch depending on your needs. My personal favorites (but admittedly based on our use cases) is voxel solutions (including converting back from voxels to meshes) and - this can get quite ...
Anti Gamer's user avatar
2 votes
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Best way for rendering Voronoi diagram from Delaunay graph mesh

Your geometry shader is broken. Every time you do EmitVertex, all of the out variables acquire unspecified values (ie: ...
Nicol Bolas's user avatar
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1 vote
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Procedural generation of genus $k$ tori triangle meshes

I can't leave a comment, because I don't have enough reputation points. Do you know how to represent your objects using an implicit function like f(x, y, z)? If so, then you can use Marching Cubes or ...
shawn_halayka's user avatar
1 vote
Accepted

How to get the accurate number of triangles of an wavefront obj model?

The wavefront format (.obj) contains several abbreviations for vertex information: ...
Thomas's user avatar
  • 1,136
1 vote
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What technique can I use to swap thousands of models per frame?

One approach is to reframe the problem from “objects which change their models” to “objects which are replaced with other objects that happen to have the same position”. Create buffers (or ranges in ...
Kevin Reid's user avatar

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