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I just came across this question that I asked three years ago and saw the above answer with an upvote. This answer is misleading unfortunately. I am not using this site anymore so I can't write comments or change the original question, but I would like to point out that it is not about single or double precision. The problem is that calculating a Sturm ...


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This is to long for a comment so I put it as an answer (but it is really more of a long comment) Deriving formula for perspective correct texture interpolation : solving for texture coordinate interpolation is the same as solving for any arbitrary attribute interpolation. So you could also title this: Deriving formula for perspective correct interpolation ...


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