New answers tagged

1

I will suggest something for the rotational part but I do not know how fast it is. Assume you have a 3D coordinate system centered at the pivoting point of the joint and fixed with respect to one of the bars that meet at the joint. The other bar moves in this coordinate system always attached the origin of the system. So its motion is a curve on a sphere ...


0

The simplest way is to use n-way nlerp (normalized lerp) instead. It does mean slight inaccuracies in the blend but careful (manual) tweaking of the weights and good key pose selection can take care of that. nlerp will approximate slerp when the key poses are close to each other. So you will very likely get away with not tweaking the weights at all in most ...


Top 50 recent answers are included