6
votes
Realistic rendering: which processes of the human eye and brain do I need to consider?
you might want to take it further: render an image as the human eye would capture it or even as the human being would perceive it.
There are two ways to interpret this. I'll do both.
Interpretation ...
5
votes
Realistic rendering: which processes of the human eye and brain do I need to consider?
When it comes to perception, there is also the issue of what we are almost blind to (in terms of properties or artifacts), and what we have enforced perception of.
For instance as for sound, you have ...
3
votes
Accepted
human visual: relation of Distance and DPI
According to a review by Legge & Bigelow the arc or degrees of visual angle ($\alpha$) is,
$$
\alpha = 57.3 \times S/D,
$$
where S is height of object and D is distance to object. [1] $S/D$ is ...
2
votes
Pixel density / color channel depth ratio for dithered gradients
There has been quite some research into this using Barten contrast sensitivity function. It is the current formula behind the Dolby Perceptual Quantizer as featured in SMPTE 2084 and HDR10.
This, ...
Only top scored, non community-wiki answers of a minimum length are eligible
Related Tags
human-vision × 10color-science × 3
color × 2
perspective × 2
2d × 2
rendering × 1
shader × 1
texture × 1
mathematics × 1
lighting × 1
computational-geometry × 1
image-processing × 1
2d-graphics × 1
opengl-es × 1
pixel-graphics × 1
virtual-reality × 1
pixels × 1
color-management × 1
colorspace × 1
theory × 1
stereo-rendering × 1
light × 1