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HLSL is the High-Level Shading Language, used to author shaders for use with Direct3D, and cross-compilable to SPIR-V. Use this tag for questions which are specifically about shaders written in this language. For generic shader questions use [shader] instead.

HLSL is the High-Level Shading Language, used to author shaders for use with Direct3D, and cross-compilable to SPIR-V. Use this tag for questions which are specifically about shaders written in this language. For generic shader questions use [shader] instead.