3 votes

Wouldn't it be better if the vertex shaders and Z-Buffer were on the CPU instead of the GPU?

… you could do the calculation of the polygon world directly on the CPU die and filter out the triangles that shouldn't be shown using the Z-buffer and then send only the triangles that should be ...
Kevin Reid's user avatar
  • 1,056
3 votes

What were the benefits of quads used by Nvidia's NV1 over tri based rendering?

There seems to be a lot of confusion around the NV1, so I tried to find a few actual sources. It looks like NVidia and SGS-Thomson entered a partnership [#1] [#2] for a "Multimedia Accelerator&...
dirkt's user avatar
  • 138

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