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Geometry Shader Not Working

So as @Thomas mentioned, the issue seems to be the fact that I was passing "GL_LINE_STRIP" instead of "GL_LINE_STRIP_ADJACENCY" to the glDrawArrays() call. Apparently, "...
TFamIdoing's user avatar
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Geometry Shader Not Working

The geometry shader should look something like this: the fragment shader should be changed to match. ...
pmw1234's user avatar
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Opengl GLSL binding locations confusion

https://www.khronos.org/opengl/wiki/Interface_Block_(GLSL) uniform without buffer backed, only location, no binding. location similar to position offset. ...
andrewchan2022's user avatar

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