7
votes
Dealing with blown-out highlights in PBR
Using physically based BRDFs only makes sense if your entire pipeline is built for physical units - the extreme range of values can't be displayed properly without some form of tone mapping. You didn'...
3
votes
Accepted
Anisotropic GGX BRDF implementation. How is it related to isotropic GGX BRDF?
After coming back to the problem now with a fresh pair of eyes, I have managed to find my mistake.
Ad Question 1
Yes, the formula is correct. The problem is hidden in the tangent and bi-tangent . ...
2
votes
Can microfacet BRDF (including ggx) represent perfect mirror?
If this was correct, $\frac{D(H)G(L,V,H)}{4|N⋅V|}$ should be a dirac delta function. But I don't think so.
Actually, you're close to your answer - you just are trying to find out, what the assumption ...
2
votes
Accepted
Can't understand the Importance sampling GGX
In microfacet BRDFs, the half-vector is the same as the microfacet normal. The half-vector is exactly the required normal for a microfacet to reflect light from the incident ray to the outgoing ray, ...
2
votes
Accepted
Problem sampling uniformly envmap with GGX
How are you randomizing the samples you take? It looks to me like maybe the random values are the same across all pixels in the image, which would explain why you see 10 coherent bright spots when you ...
2
votes
Accepted
What should I do when a new sampled direction is below a normal oriented hemisphere?
Disclaimer: I am assuming that you are implementing a classical Monte Carlo estimator.
The Problem
Discarding samples will change PDF of your sampling technique. You are cutting off part of the ...
1
vote
Ray Tracing, why does the GGX make my rendering result darker and darker for each frame?
http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.htm - here is reference with different geometry shading equations
http://jcgt.org/published/0003/02/03/paper.pdf - paper explaining how ...
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