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4 votes
Accepted

What is required to limit the amount of draw calls in Unity?

There's quite a bit of information about this: Static/dynamic batching: basically combining objects into one super-object Atlas textures: combining textures into one large texture than only uses one ...
aces's user avatar
  • 1,363
2 votes
Accepted

Bresenham circle drawing algorithm, compute the distance?

After a short research, I found this site, which describes the algorithm. I didn't know it before. An important thing you didn't mention in your question is the calculation of the decision parameter $...
wychmaster's user avatar
  • 1,251
2 votes

What is the point of having integer-based draw routines in software rasterizer?

The following is really an assorted set of comments: Why integer? Floating-point hardware is (in general) far more complex than integer and so on many (old) CPUs it (a) might not have been available (...
Simon F's user avatar
  • 4,306
1 vote

drawing ellipse with rotation cause inaccurate result

I think you should transform your coordinates before checking if they touch the boundary. You seem to use a scatter approach and every pixel that touch the non-transformed ellipse will land on only ...
Mathis's user avatar
  • 154
1 vote
Accepted

Drawing a square using glDrawArrays with GL_TRIANGLES

Doh !!! It was simply a typo ! A missing comma at the end of the line -0.5f, -0.5f, 0.0f // bottom left point What a relief !
Simon's user avatar
  • 213

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