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Second link that you've presented is using exactly the same formula as one used in Krzysztof's Narkowicz blog (and used in UE4) - https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/ - his blog provide source, which is official ACES github. At the same time, source provide in first shadertoy code, points to official ACES website - http:...


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