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How to assign a texture to a single entry of a texture array?

The full explanation of what I was doing wrong is: The depth parameter in the glTexSubimage3D refers to the depth of the data being sent. Since I am trying to send a single layer this depth should b …
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2 votes
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Smart half edge iteration?

If anyone ever runs into this. There is a mathematical property of the half edge, that makes it such that any proper half edge can be expressed as an even permutation of vertices. This sounds abstract …
Makogan's user avatar
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