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For questions about the path tracing Monte Carlo algorithm for physically accurate global illumination, or its variants.

3 votes
Accepted

Naive Path tracer produces much darker images than Explicit light sampling

It looks like you're clamping all your samples to 0-1 in line 215. Apply clamping only when displaying the image, not when accumulating samples.
Stefan Werner's user avatar
7 votes
Accepted

Path tracer - multi layered materials and importance sampling

Wenzel Jakob et al presented a framework for layered Materials at SIGGRAPH 2014. Section 6.2 explains importance sampling. If you prefer code over equations, the method is implemented in the Mitsuba r …
Stefan Werner's user avatar
3 votes
Accepted

Phong BRDF in Mitsuba, Tungsten and AGI

It's the normalization factor to make sure the BRDF always reflects the same amount of energy regardless of the value of the specular exponent n. Without that factor, changing the specular exponent ch …
Stefan Werner's user avatar
1 vote
Accepted

About the use of Russian Roulette in Smallpt

The reflected and transmitted values need to be scaled because they are not sampled proportionally to their contribution. You'll notice how the decision whether to reflect or transmit is made based on …
Stefan Werner's user avatar
4 votes

Challenges of Offline Rendering

Since you've used the "path tracing" tag, I'm assuming you're thinking mainly about light transport. At SIGGRAPH 2015, there was a course on the topic of path tracing in movie production that may be i …
Stefan Werner's user avatar
5 votes

A recent approach for subsurface scattering

For cases where the diffusion approximation is preferred over full volumetric path tracing, the method published by Solid Angle is fairly efficient: https://www.solidangle.com/research/s2013_bssrdf_sl …
Stefan Werner's user avatar