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For questions about computations subject to real-time constraints. The minimum framerate for a real-time illusion is usually considered to be around 24 frames per second. See also [interactive] for less strict constraints and [offline] for computations which will take significantly longer.

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How does directional Gaussian blurring work?

If I understand your question, you are asking how to actually perform said directional blur in code? A Gaussian blur is typically done by sampling your image in all directions around your current poin …
Fred Richardson's user avatar