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For questions about computations subject to real-time constraints. The minimum framerate for a real-time illusion is usually considered to be around 24 frames per second. See also [interactive] for less strict constraints and [offline] for computations which will take significantly longer.
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Subsurface Scattering Without Rays?
Some games claim to use subsurface scattering but my current understanding of sss is only achieved with ray tracing. How would you sub surface scatter without ray tracing? Do some claim to use sss but …