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For questions about computations subject to real-time constraints. The minimum framerate for a real-time illusion is usually considered to be around 24 frames per second. See also [interactive] for less strict constraints and [offline] for computations which will take significantly longer.
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Why is Forward Rendering/Shading named this way?
Forward rendering is the 'classic' approach to the rendering pipeline.
Nowadays it is mostly replaced by a more flexible, deferred rendering approach.
I did some research and had trouble finding som …