I'm creating a SVG editor. I have a simple selection tool that appears when I click and move my mouse from a blank area in my SVG. My SVG is populated with rectangles that can have a rotation applied to. - I have the X and Y position applied to a translate function. - Width and height are easy to calculate based on a scale factor and original dimensions of my rectangle(s). - My rotation angle is applied in a rotate function I know about the [point in polygon](https://en.wikipedia.org/wiki/Point_in_polygon) algorithm but I don't know how to calculate the points of my (rotated) rectangles. My question is how can I verify if my selection area is over one ore more of these rectangles and if the PIP algorithm is the best, how can I calculate the points of my rectangle(s)? Here is the kind of render I'm trying to have: [![selection][1]][1] [1]: https://i.sstatic.net/jtAGY.png