I am currently looking into [glTF][1] to use as a transfer format for my WebGL project. I already have the geometries I wish to render on my WebGL client available as preprocessed vertex and index buffers (and color buffers, but let's ignore them for now). For example: [ // vertex buffer 0,0,0, 0,1,0, 1,0,0, 1,1,0, ] And to draw simple `LINES`: [ // index buffer 0,2, 2,4, 4,0, 0,1, 1,4, ] I wonder how to create glTF files containing these buffers? Is this possible? I want to avoid using COLLADA and [COLLADA2GLTF][2] as this would only add an additional step and might just bloat the resulting glTF files. [1]: https://github.com/KhronosGroup/glTF/blob/master/specification/README.md [2]: https://github.com/KhronosGroup/glTF/wiki/converter