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# Questions tagged [volume-rendering]

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1 vote
29 views

### Distance sampling with unbiased transmittance estimators

I'm currently trying some things with transmittance estimators in PBRT and I have implemented the following paper: Unbiased Ray-Marching Transmittance Estimator. This method assumes that two points $x$...
235 views

### Spherical Harmonics for view-dependent effects in research of learned radiance fields (NeRF, 3D Gaussian Splatting)

In research on making the rendering of learned radiance fields (e.g., neural radiance fields) faster, many approaches use Spherical Harmonics (SH) to approximate view-dependent color (e.g. baking SH ...
1 vote
61 views

Equiangular sampling is a sampling method for point (sphere) emitter in scattering medium. While it claims to be very efficient when dealing with point (sphere) emitter in scattering medium (see this ...
• 952
1 vote
52 views

### Measure for volumetric rendering equation

Recently I've been digging deeper into the volumetric rendering (volumetric path tracing, to be specific). I already know that for surface rendering, there are two commonly used measures (reference ...
• 952
46 views

### How to properly use scattering coefficient during volumetric path tracing?

The increased radiance during sampling is known by: $$L_s = L_e + \sigma_s \int p(w, w')f_p(w, w')dw'$$ The latter part, which accounts for in-scattering radiance bears a $\sigma_s$ in it. The ...
• 952
1 vote
56 views

### Term confusion about volume scattering

We have two different terms, for example, let's talk about scattering only. Scattering coefficient Scattering cross-section These two terms are supposed to have different physical meaning. I read it ...
• 952
1 vote
140 views

### How to compute discrete partial derivatives in 3D

I'm supposed to compute partial derivatives for 3D volume rendering (in ray tracing). I'm bad at math and so I can't understand what $f$ is in my case. In reviewing examples, I'm seeing the $f$ ...
• 111
141 views

### How to render and store a color gradient in a ramp texture for 16bit dataset?

I'm working on a scientific visualization project and need to create a transfer function widget. The volume data is either in range 0-255 or it can be 16 bit i.e. <...
• 2,438
1 vote
45 views

### What can be reduce in peripheral circle and increase in foveated cirle?

Foveated rendering, is definitely one of the newest fields of real-time graphics rendering. The main goal of foveated rendering is reducing rendering cost to increase frame-rate without perception ...
• 135
1k views

### How to visualize density data as volume using OpenGL?

I have a CT scan of a portion of a human body, with each point describing density. The data file provides X, Y, Z, and density values. I want to know how to visualize this data, using OpenGL or a ...
130 views

### Euclideon Unlimited Details Voxel Engine Architecture

As I understand Euclideon haven't just rendered voxels for these infamous demos, since the amount of geometry is still too large for the 2010 PC with software raytracer and the model taking whole HDD ...
• 133
448 views

### volume raymarching - aligning sample coords with the 3d texture

I'm implementing a volume raymarcher and the unlit basic version seems to be working fine. This article helped a ton grokking the view-to-volume-space transform: http://www.lebarba.com However, it ...
• 131
534 views

### How to handle different data types (uint8, uint16, float) in Volume Datasets?

So I've written a personal volume renderer which currently visualizes datasets (CT-Scans mostly) that have a .raw extension and the values are in the range ...
• 2,438