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Questions tagged [tile-based-rendering]

The tag has no usage guidance.

4
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1answer
102 views

Benefits of Clustered Shading vs Tiled Shading?

The Unity Engine manual page Best Practice: Setting up the Lighting Pipeline has a section "Render pipelines" with an illustration of Tile Rendering and Cluster Rendering: The section then mentions:...
1
vote
1answer
56 views

How does a GLSL Sampler2D read a Vec2 UV coordinate to determine UV range

I am working with an atlas shader that steps through various sprite tiles within a single png atlas page to playback an animation with sampler2D. Looking at the shader code, I would expect to have to ...
1
vote
1answer
67 views

Flickering tile map

So I have a batch draw call I am doing with various squares. I have a 4x4 tile map with the numbers 1-16 going in right/down order. When it gets to the fragment shader their is a varying float "id" ...
6
votes
2answers
373 views

What is “tiled” raytracing?

I've seen mention of tiled raytracing, but haven't been able to find much on google about it. Can anyone explain what it is and how it works?
18
votes
1answer
753 views

Data structures for tile-based (deferred) rendering

Tiled rendering is used in modern mobile GPU architectures to increase the coherency of memory access by subdividing image space into a regular grid of small (e.g., 32x32 pixel) tiles. Information is ...