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Questions tagged [subpixel-rendering]

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3
votes
0answers
65 views

Sample color calculation in rotated grid supersampling

I'm rendering a scene using scanline method. In order to get rid of aliasing we need to render a scene with higher resolution (2x, for example). I'm trying to figure out how to calculate the color of ...
7
votes
0answers
169 views

Supersampling HDR

I'm encountering some issues supersampling in HDR for an SDR result and was curious what the usual method for doing this is. Notice how pixelated the edge of the white sphere is. Here's how I render ...
6
votes
1answer
480 views

Do GPU performance improve when rendering at native or half resolution, compared to fixed scaling?

This might be an odd question, but I was wondering if you could improve GPU performance with games, comparatively, when using doubles/halves of the native resolution, instead of an odd ratio of that. ...
4
votes
2answers
184 views

Can I have lower color bit depth in sample buffer than target framebuffer?

I´m looking into uses of high amount of samples in multisampling. If I have an RGBA8 framebuffer and render to it using multisample with many samples, say 32, dithering on per-sample level should ...
8
votes
1answer
133 views

How does a PenTile display controller interpret its RGB framebuffer?

On a PenTile display, the mapping from pixels in the framebuffer to individual subpixels is not trivial. Each pixel in the framebuffer may only have RG and BG subpixels, in some interesting geometric ...
15
votes
1answer
1k views

why does black text have orange and blue pixels

Why is it that when you zoom in to some black text you find that it is made up of orange, slightly black and blue pixels like the picture below.
5
votes
1answer
134 views

Is colorized subpixel rendering possible?

Subpixel rendering is used most commonly to anti alias fonts. It works by leveraging the physical layout of the color components of a display to give geometry details to an image that are smaller than ...
16
votes
2answers
872 views

Subpixel Rendering for a Ray Tracer

In font rendering, it is common to use subpixel rendering. The basic idea here is to break the pixel into its RGB components and then compute a value for each separately. Since each component is ...