Questions tagged [space-filling]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
10
votes
2answers
429 views

With modern fillrates and deferred rendering, is occlussion culling still relevant?

For example, while it's the current top-of-the-line GPU, the GTX 980 has a staggering 72.1 gigapixels/second fillrate, which with back-to-front rendering and/or Z buffer checks, seems almost ...
15
votes
2answers
3k views

What is the difference between various space-filling curves?

Space-filling curves are important in many graphics applications because they help expose spatial locality. We often hear about different algorithms using Z-curves, Morton codes, Hilbert curves, etc. ...