Questions tagged [shadow-mapping]
The shadow-mapping tag has no usage guidance.
9
questions with no upvoted or accepted answers
5
votes
0
answers
1k
views
Cascaded shadow maps. Seams between cascades
I implemented cascaded shadow maps, where shadow maps for each cascade is rendered to one canvas:
The light projections for each cascade are calculated from the bounding spheres of camera sub-...
5
votes
0
answers
1k
views
Percentage-closer Soft Shadows implementation
I am trying to implement the Percentage-closer Soft Shadows (PCSS) from NVidia inside Unity but I am facing some issue and I don't know where they come from and then, I do not know how to solve them......
3
votes
0
answers
197
views
Projective Texture / Shadow Mapping -- Why is the perspective division performed in the fragment shader?
I've just worked my way through this OpenGL shadow mapping tutorial.
While I understand the basic algorithm, one thing puzzles me:
During the 2nd render pass all vertices are transformed into the clip ...
2
votes
0
answers
83
views
How can you efficiently get the last element occluding light when rendering shadows?
A long time ago I made an application that used volumetric rendering and I developed some shadowing equations that I felt very happy with, since they have pretty good results.
For these equations to ...
1
vote
0
answers
117
views
Convolution shadow mapping apply filter
I've implemented the convolution shadow mapping technique (CSM) and want to apply a gaussian filter to receive soft shadows.
The filter size of the filtered pixels is not static. With help of a summed ...
1
vote
0
answers
78
views
ShadowMap artifacts when moving on the map
I have a problem which I believe is caused by the fragment shader code I use, however I'm not entirely sure.
The issue is this: I’ve been playing with few examples using Cesium (3D globe) and ...
1
vote
1
answer
243
views
Receiver plane depth bias - matrix explanation / derivation
This source on slide 38 on receiver plane depth bias I can find compute a matrix (Jacobian of screen space uv derivatives) which is used to transform the screen space depth derivatives from screen ...
1
vote
1
answer
57
views
Doubt about Light space transform (Shadow map)
at this moment I am learning to do shadow mapping in webgl2.0, i was able to generate my first shadows in my 3D scene but I have a couple of doubts to clarify.
This is the way im calculating my light ...
0
votes
0
answers
63
views
Shadow mapping with non-directional light
I'm new to openGL and I was following this tutorial in which they showed how to make shadow maps but I could't understand how to get it to work for non-directional lights. They have some instructions ...