Questions tagged [real-time]
For questions about computations subject to real-time constraints. The minimum framerate for a real-time illusion is usually considered to be around 24 frames per second. See also [interactive] for less strict constraints and [offline] for computations which will take significantly longer.
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Is doing multiple Gaussian blurs the same as doing one larger blur?
To make Gaussian blurring a 2d image faster, I know that you can do one axis and then the other.
I'm wondering though, if I did two Gaussian blurs of size $N$, would that be the same mathematically ...
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Why do multiple Gaussian Blurs?
Applying multiple Gaussian blurs can result in an effect that is equivalent to a stronger Gaussian blur.
For instance this question says that: Is doing multiple Gaussian blurs the same as doing one ...
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How to implement a realtime 2D light renderer with fog/colored light on the GPU?
Since long ago I wanted to implement a 2D lightning algorithm based on an idea I saw on YouTube. The video is realtime, but it runs on the CPU and the resolution is pretty low. I'm curious if anyone ...
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Does prerendering actually help performance?
In PC game development, after loading models, textures, shaders, etc in a loading screen, some games will render the models once to an off screen target to make sure the driver and gpu have done all ...