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Questions tagged [real-time]

For questions about computations subject to real-time constraints. The minimum framerate for a real-time illusion is usually considered to be around 24 frames per second. See also [interactive] for less strict constraints and [offline] for computations which will take significantly longer.

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12 votes
1 answer
5k views

Is doing multiple Gaussian blurs the same as doing one larger blur?

To make Gaussian blurring a 2d image faster, I know that you can do one axis and then the other. I'm wondering though, if I did two Gaussian blurs of size $N$, would that be the same mathematically ...
Alan Wolfe's user avatar
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10 votes
1 answer
2k views

Why do multiple Gaussian Blurs?

Applying multiple Gaussian blurs can result in an effect that is equivalent to a stronger Gaussian blur. For instance this question says that: Is doing multiple Gaussian blurs the same as doing one ...
Alan Wolfe's user avatar
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8 votes
1 answer
909 views

How to implement a realtime 2D light renderer with fog/colored light on the GPU?

Since long ago I wanted to implement a 2D lightning algorithm based on an idea I saw on YouTube. The video is realtime, but it runs on the CPU and the resolution is pretty low. I'm curious if anyone ...
sydd's user avatar
  • 253
7 votes
1 answer
590 views

Does prerendering actually help performance?

In PC game development, after loading models, textures, shaders, etc in a loading screen, some games will render the models once to an off screen target to make sure the driver and gpu have done all ...
Alan Wolfe's user avatar
  • 7,801