Questions tagged [quaternions]

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Double quaternion skinning artifacts

This is technically about PGA motors, but dual quaternions are a subalgebra of PGA so for all given purposes it's the same idea. I have an animation in gltf, specified as inverse bind pose matrices, ...
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Can you encode a reflection in a quaternion?

Say we have the transformation: \begin{bmatrix} 1 & 0 & 0\\ 0 & 0 & 1\\ 0 & 1 & 0\\ \end{bmatrix} i.e. the matrix that encodes swapping the z and y axes. This is equivalent to ...
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