Questions tagged [precision]

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Precision problems when rendering whole planets

I'm trying to implement a camera, which is able to go very close to a planet/moon surface, without flickering surface. The problem: Right now the position of a planet / moon is saved at the center of ...
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How do (Direct3D) precision conversions for floats work?

There is this article about conversions in Direct3D: I do not understand the part ...
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