Questions tagged [perspective]

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16 questions with no upvoted or accepted answers
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415 views

Perspective-Correct Texture Mapping

I am working on a small rendering engine for a personal project and I am having issues with the texture mapping part of it. It seems to work for some cases, but not for others. For example, when one ...
4
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0answers
56 views

Is it possible to create a forced focus with a dual layer of images in order to Avoid eye strain with Virtual and Augmented Reality?

Would eye tracking allow for the alignment of a dual layered image (a google glass like device and a screen or projection) to provide a way to force the focus of the eyes into to a real life ...
3
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0answers
178 views

Calculate Camera parameters and HandEyeCalibration

I'm trying to calculate camera paramters and a hand eye calibration (Transformation from camera to eye (display) coordinates) for rendering on a see-through HMD. I have already calculated a ...
2
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0answers
33 views

Project a Square as rectangle in projection plane using perspective projection

Consider a square S with vertices (1,1,0), (1,-1,0), (-1,-1,0) and (-1,1,0) and a plane P defined by $z=1$. Let the perspective projection of S on P is denoted by S'. What coordinates of the Center ...
2
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0answers
212 views

Using GPU instead of CPU in Scala

I wrote a program that displays points expressed in 3D in a 2D canvas, using perspective projection. The aim is to display a cube. Each face of the cube is drawn by linearly interpolating the points ...
2
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0answers
219 views

How to project a view frustum in an orthographic cuboid?

I know that OpenGL uses a projection matrix to project the view frustum directly into the canoical volume [-1, 1]^3. But how would I project the frustum into an orthographic cuboid, which would then ...
2
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0answers
59 views

Perspective Translation Of Quadrilateral

I have mapped four rectangular point(R1->R4) to four quadrilateral points(Q1->Q4) to generate a perspective view. Now I have to translate quadrilateral in x and y direction while maintaing perspective ...
2
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0answers
75 views

Bilinear Transformation not working

I implemented this algorithm to fit given image to specified quadrilateral but the output is blank. I implemented it in C# as follows ...
1
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0answers
29 views

How to get “Equal” (saturation, brightness) Red and Green Colours in a Web-based Application?

I am looking for a red and a green hue that are equally discernable against a gray background on any PC monitor, using HTML/CSS-based application. There are many possible solutions to balance these ...
1
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0answers
126 views

How to calculate solid angle subtended by a pixel?

How is the solid angle subtended by a pixel calculated? both in perspective and fish eye lens.
1
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0answers
40 views

3D reconstruction using 2D matched points

I have 2 images, called left and right images. I have some matched points $[c_l,r_l]$ and $[c_r,r_r]$ in both of them (these points are in pixel coordinates). For a 3D point in the real world, they ...
1
vote
0answers
171 views

image warping, given the rotations/translations

in OpenCV there is functions to warp any 2D image using a homography matrix (3x3), e.g. cv2.warpPerspective. These matrices are generally constructed using point ...
0
votes
1answer
53 views

Keep constant number of visible circles in 3D animation

I have created a 3D animation with a perspective projection of white circles moving randomly in a fake 3D space projected on a 2D computer screen (GIF 1). Since I need to keep the same number of ...
0
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0answers
107 views

how is zooming done in computer graphics

Since a projection plane and a center of projection is used for achieving perspective projection, the shape of the view frustum doesn't change changing the focal length(which is the distance from the ...
0
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0answers
57 views

Issue with perspective projection

I have the following problem. Perspective projection is often referred to when talking about camera models. I don’t think I understand it very well though this concept is taught when I was at junior ...
0
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1answer
112 views

WebGL Can't render anything, wrong projection?

I'm trying to understand and learn WebGL and computer graphics from the bottom up, that is why I started to work on my own little library for that. I've spent a couple of days looking for a right ...