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Questions tagged [pathtracing]

For questions about the path tracing Monte Carlo algorithm for physically accurate global illumination, or its variants.

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217 views

Tasks of a professional graphics programmer?

Currently I'm 16 and in high school and I love graphics programming and I'm seriously considering it as a career path. I was wondering what a day as a graphics programmer looks like for offline ...
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Sample Correlation and Random Variables — An Intuitive Explanation?

I'm mainly trying to understand what it means for Monte Carlo samples to be correlated. Can somebody fit this into the theory of what I know about random variables, covariance and correlation? And ...
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293 views

About the use of Russian Roulette in Smallpt

I was taking a look at Smallpt (http://www.kevinbeason.com/smallpt), more specifically at the Russian Roulette part. Actually, RR is used in two places along the code: first, to determine ray ...
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174 views

Beer's law in dielectric material

I am trying to implement Beer's law according to this page in dielectric material but I am not sure have done it correctly as the image does not suggest so. The formula is: I(s) = I(0) * pow(e, ln(A)*...
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448 views

How can a diffused(frosted) glass be modelled in path tracing

How can a diffused(frosted) glass be modelled in path tracing? Currently I am able to define a window poly line as a clear glass material where it transmits or reflects the ray. I am not clear though ...
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156 views

How is Iridescence handled in a Path Tracer?

I have little knowledge of this topic but from what I gather in a Ray Tracer each ray is given its own wavelength as opposed to an RGB value. This automatically simulates Dispersion and Fluorescence. ...
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557 views

Algorithms to Remove High Frequency Noise from Path Tracing

I have been working on my own renderer for a while, and I'm wondering if there's any way to remove the Monte Carlo noise from the rendered image, besides waiting for a long time for it to converge? ...
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63 views

Mitsuba Bidirectional Framework

I'm confused by the Mitsuba bidirectional framework for quite a while now, especially by the different eval and connect ...
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121 views

Help with start up bias in Metropolis Light Transport

I'm trying to implement metropolis light transport based on this paper, and I have the basic thing working. I run the algorithm multiple times with different starting points, add the results for each ...
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239 views

Volume Rendering: Implementation

Can somebody explain how to implement volume rendering and scattering? I've been told that this is the easiest and most effective method to render things like smoke, milk and fog. Scratchapixel has ...
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1k views

A recent approach for subsurface scattering

I read "A Practical Model for Subsurface Light Transport" and "A Rapid Hierarchical Rendering Technique for Translucent Materials". If I understand correctly, the former does not consider the case ...
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235 views

Mathematics of Sub Surface Scattering

Can somebody help explain the mathematics of Sub Surface Scattering in a Path Tracer based on the Diffuse Approximation in A Practical Model for Subsurface Light Transport ? I would like someone to ...
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How is measured BRDF data recorded?

How is measured BRDF data recorded? Like the MERL BRDF Database. What kind of equipment is used and what are the key values that need to be recorded? I know one place this data was used was in the ...
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468 views

How to find Light Direction from a Point on a surface to an Area Light

How can I a find the Light Direction/Ray from a Point on a surface to an Area Light? Is there a universal technique to do this for all types of lights (circle, rectangle, sphere & tube)? Although ...
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3k views

Progressive Path Tracing with Explicit Light Sampling

I understood the logic behind the importance sampling for the BRDF part. However, when it comes to sampling light sources explicitly, all becomes confusing. For example, if I have one point light ...
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Problem with specular BRDF (Monte Carlo & Path Tracing)

Above on the left is my attempt and on the right is what I'm aiming for.As you can see my sphere with the specular brdf has a weird dark ring In my radiance function I am recursing through the ...
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163 views

Visualize the output of a Trowbridge-Reitz Half Vector Sampling Function

I am attempting to visualize the raw output from PBRT's half-vector sampling function, based on the trowbridge-reitz distribution. I'm isolating only the distribution and the associated functions ...
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240 views

Russian Roulette - Maximum call stack size exceeded

I am trying to write my own path tracer in JavaScript, but I have a problem with the implementation of russian roulette. First, let me describe how my path tracer works. I have a function called ...
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801 views

Caustics: methods to render?

What are the recommended ways to render caustics? I am aware bidirectional path tracing and photon mapping can do this. Could someone give a brief overview of photon mapping and a good resource of ...
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Pathtracing specular reflections vs. specular highlights

In path-tracing, is a specular reflection model like Blinn-Phong useful? Is it more accurate to render a complete reflection dependent on the objects roughness?
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589 views

More accurate Fresnel approximation for a RGB-based Path Tracer

I'm writing a path tracer and, for the moment, spectra related data (spectral power distributions and spectral reflectance curves) are stored as RGB tuples. In the Cook-Torrance specular BRDF I am ...
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444 views

Efficiently sampling specific surfaces using MIS in path tracing

Apologies for posting two questions in one post, but as they are relevant I kept them in one. Question 1 In the definition of multi sample estimator that Veach has defined, the integrand is the same ...
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153 views

How to send shadow rays to window light source with glazing

For rendering an indoor scene where light source is skylight coming in through the window opening, one can consider the window polyline as the light source, with the sky distribution, in direct ...
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346 views

How Sunlight is added in Bidirectional Path tracing?

How is distant directional light source(like sun) added in BDPT? If this is an indoor scene that gets sunlight through windows, how is this handled in BDPT(other than to consider Sun as a big disc far ...
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353 views

Path Tracing With Multiple Lights

I've got my path tracer working great for a single light, but I'm having trouble coming up with a solution for scenes with multiple lights. My first thought was to just send a ray to each light and ...
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584 views

Path tracer - multi layered materials and importance sampling

I'm currently trying to implement a Monte Carlo path tracer. I've done some research and it seems that a common approach to materials is to use a layered model. Something like this: When light hits ...
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2answers
364 views

Challenges of Offline Rendering

What are some of the challenges of Offline Rendering? I know one problem that is faced is performance and rendering times, are there any more issues? Path Traced photos seem to have reached the ...
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417 views

How to properly direct light sample GGX in path tracing

I have been trying to implement the GGX shader in my path tracer based on this paper: Microfacet Models for Refraction through Rough Surfaces It's pretty clear how the importance sampling works, but I ...
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616 views

Mimicking Blender's “roughness” in my path tracer

Recently I asked a question regarding how to mix a glossy and diffuse shader in my path tracer: Mix shader looks wrong on my path tracer. I thought it was incorrect, but a comparison between mine and ...
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176 views

Mix shader looks wrong on my path tracer

I apologize if my methods seem way off because this is my first time trying to build a path tracer and I'm struggling quite a bit. Currently, I am trying to mimic the "mix shader" node in Blender 3D ...
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2answers
280 views

Storing 3D animations for ray tracing

I've just finished writing a path tracer that takes OBJ files and renders it. This is convenient for still images, but my end goal was to export a sequence from a 3D application (Blender was what I ...
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1answer
726 views

Volume Rendering (Path Tracing & Real-Time)

I have a few doubts and questions regarding volume rendering, I was hoping someone here could help me understand. I commonly hear the terms 'Ray-Marching' & 'Volume Rendering' being used together ...
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3k views

Path tracing the Cook-Torrance BRDF

-- Sorry for the long post, but I prefer to do that way because "Devil is in the details." :) I am writing a path tracer from the scratch and it is working nicely for perfectly diffuse (Lambertian) ...
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185 views

What parts of unbiased path tracing pipeline can benefit from OpenCL?

After looking at a lot of existing implementations, I am currently implementing a path tracer in OpenCL. However there seems to be divergence to what parts of the pipeline can actually benefit from ...
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Path weight for direct light sampling

I originally wrote a pathtracer that just bounces by the BRDF and each sample is added to a buffer that divides by the current number of frames. Now I'd like to do next event estimation at each ...
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243 views

Derivation of Wikipedia's path tracing diffuse BRDF

Wikipedia's path tracing algorithm has the following line for the diffuse BRDF: Color BRDF = 2 * m.reflectance * cos_theta; I'm a little confused as I've been ...
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102 views

Can I ignore importance, adjoint equations, GRDFs for my path tracer?

I need to write a photo-realistic renderer. I have been looking at ScratchAPixel site, asking a couple of questions here on CG, and going through the Advanced Global Illumination 2nd ed book. I've ...
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Should I use nonsymmetric BSDF for refraction in BPT?

I'm implementing bidirectional path tracing. I want to simulate perfect refraction. I read in the Veach thesis that a perfect refraction BSDF is non-symmetric. Does it mean that I need to use ...
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671 views

Proper way to handle diffuse + refraction + reflection rays in path tracing?

Let's say we are path tracing and that there is an object which has some amount of diffuse reflection, and some amount of specular reflection. What is the best or correct way to handle that in the ...
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203 views

Is this Russian roulette code correct?

I'm using www.scratchapixel.com among other resources to help me learn how to implement a renderer. I am looking at the following code from this page where a packet of photons moving through a ...
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890 views

Is it expected that a naive path tracer takes many, many samples to converge?

I have a naive diffuse/emissive material path tracer implementation (pinhole camera) and am seeing it take a very large number of samples per pixel to converge - like probably in the millions - and ...
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Why use a tent filter in path tracing?

The 99 lines of C path tracer Smallpt renders a 2x2 subpixel grid for each pixel it intends to render and then does a tent filter to combine them. There is an interesting presentation explaining the ...
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Changing colors after raytracing

Intro Maxwell Render has a feature called multilight, where one can ray-trace a scene with multiple light sources, and change the brightness of the individual light sources afterwards. Luxrender has ...
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330 views

Total emitted power of diffuse area light

I am reading the book Physically Based Rendering (Pharr, Humphreys). In the chapter on lights, they talk about approximating the total emitted power of different kinds of lights. For example, a point ...
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1answer
909 views

Full Monte-Carlo Volumetric Scattering

I would like to add full monte-carlo volumetric scattering to my path tracer, but I'm having a hard time researching how to do it. Let me explain what I would like to do: A ray enters a material, and ...
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2k views

Choosing Reflection or Refraction in Path Tracing

I am trying to implement refraction and transmission in my path tracer and I'm a bit unsure on how to implement it. First, some background: When light hits a surface, a portion of it will reflect, ...
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463 views

How to properly implement Phong material and importance sample it in a path tracer?

I'm recently implementing Phong materials in my path tracer. My implementation of a randomly sampled Phong material works and looks fine. But it doesn't work well if the shininess(aka power) is too ...
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698 views

Resulting Probabilty Density in Path Tracer for paths using Next Event Estimation

I am trying to implement my own Gradient Domain Path Tracer by following the code of this guy who already implemented it: https://gist.github.com/BachiLi/4f5c6e5a4fef5773dab1 I already managed to ...
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1answer
676 views

What effects does path tracing capture that recursive ray tracing does not?

So I have been wanting to make a rendering engine as a summer project. I'd like to shoot for photo-realism of static scenes rather than real time dynamic game like graphics. So in my research I came ...
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713 views

Role of PDF of Uniform Random Sampling in a path tracer

I am trying to implement my own path tracer but before arriving to the question I want to give you a short overview: In the implementation of the rendering equation I use some particular technique in ...