Questions tagged [noise]
For questions about creating or working with noise functions (in 1D, 2D, 3D or more).
6
questions
15
votes
1
answer
462
views
Is all grid based noise inevitably anisotropic?
I'm interested in how this applies to higher numbers of dimensions too, but for this question I will focus solely on 2D grids.
I know that Perlin noise is not isotropic (direction invariant), and ...
22
votes
1
answer
4k
views
Why does my Perlin Noise look "blocky"?
I tried to implement Perlin Noise by myself using just the theory (following flafla2.github.io/2014/08/09/perlinnoise.html). Unfortunately I was unable to achieve the look of the "original" Perlin ...
17
votes
1
answer
4k
views
How can I generate procedural noise on a sphere?
I would like to generate procedural noise on the surface of a sphere (e.g. to procedurally generate planets or marble-textured balls). Of course, I could just take a standard noise algorithm and map ...
14
votes
1
answer
822
views
Why is it twice as expensive to make a noise function that can be tiled?
I've seen in several places that making Perlin noise loop seamlessly requires calculating it twice in slightly different ways, and summing the two results.
This Perlin noise math FAQ gives a formula:
...
9
votes
3
answers
2k
views
What's a proper way to clamp dither noise?
When reducing color depth and dithering with a 2 bit noise (with n=]0.5,1.5[ and output=floor(input*(2^bits-1) + n)), the ends of the value range (inputs 0.0 and 1.0) are noisy. It would be desirable ...
6
votes
0
answers
217
views
Noise shaping for dithering with gamma?
The context of this question is correct dithering of color with gamma correction. In dithering we add (shaped) noise $n$ to a signal $s \in [0, 1]$ based on a random variable $r \in [0, 1]$
$$s' = s +...