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Questions tagged [mobile]

The tag has no usage guidance.

3
votes
2answers
474 views

MTLTexture getBytes returning blank image

Inside of my application I am trying to convert a MTLTexture into a CGImage or CIimage for use in other parts of the app. I am having a difficult time doing so because none of the example code I find ...
-1
votes
1answer
56 views

Natural Environment Illumination in Augmented Reality

I've basically 0-knowledge about augmented reality. For academic purposes I've to study this paper http://ieeexplore.ieee.org/document/8007317/?reload=true I'm struggling trying to understand some ...
1
vote
0answers
304 views

Streaming video camera input from WebCamTexture on mobile? (Possibly via WebRTC or websocket?)

I'm building an application where I stream video camera feed from one mobile device to another in Unity. I tried searching for answers, but most of the topics deal with how to display a video stream, ...
3
votes
1answer
321 views

GPU not reaching 100% usage when frame rate is dropping

I am making an iOS game using Unity. I am testing some shaders that I have made for the game, and in some cases the device will run at under 30 FPS but not have 100% device utilization. Sometimes a ...
5
votes
2answers
2k views

How to reduce the number of draw calls when rendering one object multiple times?

Especially when rendering particle effects, the same object needs to be rendered several times with slightly modified properties. But these changes are often limited to properties like pose or ...
7
votes
2answers
383 views

Real-time translucency effect

While rendering my scene with OpenGL, I sometimes add an overlay which contains information, settings and a few draggable items. Currently, the overlay has a slightly transparent background to make ...