Questions tagged [metal]

For questions about the Metal graphics/compute API.

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Are there any reasons to use power of two textures with modern mobile platforms?

Are there any reasons to use power of two textures (like 128x128 sized) if one targets modern mobile platforms (with OpenGL ES 3.0, Metal and/or Vulkan)? With iOS the PVRTC only supports power of two ...
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What is best way to use wavefront material file color parameter Kd to set vertex color in MetalKit submeshes?

I am developing a MacOS program using MacOS MetalKit and ModelIO. The ultimate goal is to use the 3D model to analyze the acoustic properties of a performance space. Initially I'm just creating a ...
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131 views

Sorting my geometry for alpha testing

Here is my predicament. I am trying to draw a multitude of dots that leave trails behind them real time. Heres the difficulty, that line fades. Each dot line has a defined z position and the goal ...
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214 views

Triple buffering without buffers?

Metal Best Practices Guide states that The setVertexBytes:length:atIndex: method is the best option for binding a very small amount (less than 4 KB) of dynamic buffer data to a vertex function I ...
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Is OpenGL to Metal translation layer plausible?

I am not sure if I understood it correctly, but OpenGL is high-level like Java and Metal is low-level like Assembly, aren't they? Apple seems to have abandoned OpenGL in favour of Metal, but there ...