Questions tagged [matrix]
The matrix tag has no usage guidance.
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How to unproject quadrilateral into rectangle?
tl;dr: Math problem in projective geometry: How does one find some 4x4 camera matrix that gives a projection as illustrated below, such that points A,B,C,D are somewhere on the edges of the unit box (...
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Inverse value in a Perspective Matrix
I am a new leaner of computer graphics. I'm trying to understand a code I found online and I got stuck in the following formula:
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How to derive a perspective projection matrix from its components?
This has been haunting me for several days now. I want to find the component that makes up of this 4x4 perspective projection matrix, with $l$(left), $r$(right), $b$(bottom), $t$(top), $n$(near), $f$(...
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Building view transform matrices
For a 3D scene in the world coordinates, its View Reference Point $\mathrm{VRP}$ is at $(5,-2,1)$, and a viewer is looking towards point $A=(1,1,1)$. Construct a transform matrix which will map world ...
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How is that possible that matrices can be thought as coordinate systems?
I've been reading around that matrices (for example, rotation matrices, but not only) can be thought somehow as coordinate systems.
My question is: how is that possible?
I've seen for example that ...
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Rotation matrix for a 3D object in space
This is the follow-up question from here: Minimum requirements to uniquely represent a 3D object in space
Assume I have 3 original points in a 3D object (in 3D space) as ...
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Screen space coordinates to Eye space conversion
I'm trying to figure out how to reverse Eye space -> projection -> clip(divide by w) -> screen space conversion.
Basically, I want to get Screen space (still have z value for z-buffer) -> undivide? ...
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Final transformation matrix to transform world coordinate into vrc [duplicate]
For a 3D scene in the world coordinates, its View Reference Point $\mathrm{VRP}$ is at $(5,2,1)$, and a viewer is looking towards point $A=(1,1,1)$. Construct a transform matrix which will map world ...
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Convert one triangle to another in matrix4x4?
The context openGL instances learning.
I want to transform a reference triangle to another one. So final goal is to have one triangle and the instance being a transformation of that initial triangle.
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