Questions tagged [mapping]

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Why do perspective correction based texture mapping do depth division

I'm currently trying to understand how works perspective correction texture mapping. I saw that actually it works by interpolating the z value of the three point of the triangle which the current ...
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Convex hull around polygon for cave mapping

For the purpose of mapping caves, we survey new passages so that we take main polygon (survey from point A to point B) and on each "node" (survey station A in example), we shoot multiple "splay shots" ...