Questions tagged [implementation]

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3
votes
1answer
48 views

understand a pseudo angle implementation

I'm trying to understand a go library for Delaunay triangulation and found out this function to calculate the pseudo angle Here is the implementation of the psuedo angle ...
2
votes
1answer
122 views

Z-buffering implementation with small triangles

For research purpose, I have to implement z-buffering algorithm to render 3D face models. But I got a problem that the triangles are too small to be rendered (i.e. there is no pixel covered completely ...
2
votes
0answers
86 views

Cem Yuksel's “Mesh colors” implementation/demo?

Are you aware of any sample implementation or demo application of Cem Yuksel's "Mesh Colors" or "Mesh Color Textures" (http://www.cemyuksel.com/research/meshcolors/) ? The author does not provide any ...
8
votes
2answers
289 views

What is the most physically accurate representation of color possible in computer graphics?

I am looking for theoretical and implemented models to represent color in software that strives for physical accuracy. I know that "color only exists in the mind" and that it sort of does not make ...
4
votes
2answers
99 views

Is there any open code to get information about COLLADA or OBJ files? [closed]

I need a source code that takes as input a COLLADA file and/or an OBJ file, and gives as output basic information about the file, such as file size, model dimension, volume and if possible texture ...
14
votes
2answers
5k views

How is anisotropic filtering typically implemented in modern GPUs?

Anisotropic filtering "retains the sharpness of a texture normally lost by MIP map texture's attempts to avoid aliasing". The Wikipedia article gives hints about how it can be implemented ("probe the ...