Questions tagged [implementation]
The implementation tag has no usage guidance.
8
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What is view transformation and model transformation respectively? How do I implement each transformation in simple opengl program?
I want to know what is view transformation, and what is model transformation respectively, and what methods/functions in opengl could be applied to implement each transformation.
Just simple ways to ...
3
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0
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49
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How much information should intersection routines return in a path tracer?
When designing/coding/"architecting" some geometry-ray intersection routines for a path tracer, there seems to be a spectrum of potential designs, with these two extremes:
Return the ...
3
votes
1
answer
264
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understand a pseudo angle implementation
I'm trying to understand a go library for Delaunay triangulation and found out this function to calculate the pseudo angle
Here is the implementation of the psuedo angle
...
2
votes
1
answer
149
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Z-buffering implementation with small triangles
For research purpose, I have to implement z-buffering algorithm to render 3D face models. But I got a problem that the triangles are too small to be rendered (i.e. there is no pixel covered completely ...
2
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0
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103
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Cem Yuksel's "Mesh colors" implementation/demo?
Are you aware of any sample implementation or demo application of Cem Yuksel's "Mesh Colors" or "Mesh Color Textures" (http://www.cemyuksel.com/research/meshcolors/) ?
The author does not provide any ...
9
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2
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What is the most physically accurate representation of color possible in computer graphics?
I am looking for theoretical and implemented models to represent color in software that strives for physical accuracy.
I know that "color only exists in the mind" and that it sort of does not make ...
5
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2
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102
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Is there any open code to get information about COLLADA or OBJ files? [closed]
I need a source code that takes as input a COLLADA file and/or an OBJ file, and gives as output basic information about the file, such as file size, model dimension, volume and if possible texture ...
16
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How is anisotropic filtering typically implemented in modern GPUs?
Anisotropic filtering "retains the sharpness of a texture normally lost by MIP map texture's attempts to avoid aliasing". The Wikipedia article gives hints about how it can be implemented ("probe the ...