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Questions tagged [hardware]

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0
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0answers
21 views

What would be the best app to test my gpu for hardware problems? [on hold]

I have a GeForce GT 540M and id like to run a test to find hardware issues before trying to figure out why my game keeps crashing. What app would you recomend? thanks
2
votes
1answer
65 views

What is the oldest hardware able to feasibly support Vulkan?

What is the oldest hardware or minimum requirements conceptually able to support a fully hardware-accelerated Vulkan implementation? I am not referring to what implementations are currently available ...
6
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1answer
229 views

Precision problem on AMD

I have a problem with precision on AMD in shaders (hlsl). In vertex shader I calculate UVs for particle using modulus operator ...
3
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1answer
81 views

What happens with the framebuffer after the fragment shader is done?

I'm wondering what happens with the framebuffer between the time that the fragment shader is done, and the time when it appears on my screen. Is my understanding correct if I assume that the ...
1
vote
1answer
125 views

Is it Possible to send data directly to the GPU via a custom hardware interface?

Is it possible to directly bypass the CPU while transferring data to the GPU? could there be hardware which gives the GPU direct memory access to a data stream for real-time GPU processing and ...
1
vote
0answers
163 views

Feature detection for embedded platform OpenCV

I'm trying to do object recognition in an embedded environment, and for this I'm using Raspberry Pi (Specifically version 2). I'm using OpenCV Library and as of now I'm using feature detection ...
8
votes
1answer
660 views

How much precision (half, float, double, etc) is enough for a Color class?

While doing some reading on how real-time applications handle color under OpneGL, I noticed that some examples implemented Color as a collection of 4 floats, while ...
10
votes
1answer
196 views

Why did AMD's putting an SSD on a GPU board reduce latency so much?

AMD have recently been in the news with an interesting Radeon Pro board with a couple of M2 SSDs on it. As some of the more detailed stories (here or here, for example) note, the benefits may ...
4
votes
2answers
123 views

Is there a performance implication if the frame buffer resolution and the physical screen resolution are different?

I was under the impression that the frame buffer resolution always has to be the same as the physical screen resolution, so changing the software resolution settings would not affect rasterization. ...
5
votes
1answer
180 views

MSI GTX 950 2GD5T triangles per second

A friend got an MSI GTX 950 2GD5T graphics card for xmas. I said "yeah, graphics cards are super fast now, that thing probably processes 2 billion triangles per second". Then I tried to look it up to ...
13
votes
1answer
539 views

Are lookup textures still used for anything?

I know in the not so long ago (5-10 years?) that it was popular / efficient to bake data out into textures and then read the data from the textures, often using the built in texture interpolation to ...