Questions tagged [directx]
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2
questions
13
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2
answers
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Derivative maps vs. Tangent Space Normal maps
I discovered that some engines use derivative maps instead of tangent space normal maps.
After some reading, it seems to be a really awesome way to replace tangent space normals but are there some ...
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Invoking shader in DX
So I am new to the DX12 world. I am currently trying to tweek the nbody_gravity DX12 sample, but appending or calling another Compute Shader which is to add 2 buffers to produce an output in a ...