Questions tagged [constant-buffer]
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Performance impact/implications of constant buffers / uniform buffers
Constant buffers stay constant throughout entire dispatches / draw calls, and thus their data can presumably be shared as efficiently as possible between different threads using those buffers. But I ...
With directX12 they introduced heap descriptors. A way for us to describe the table for resources we wanted to send to the shaders. I'm admittedly very new at computer graphics and only tinkered a bit ...
DirectX 12 Constant Buffer Binding
I can't really seem to figure out how to bind two constant buffers to my shaders. I have them described like so. One in slot b0 and the other in slot b1. ...
Do the alignement and declaration order of uniforms matter?
In the section 6.4 Constant Buffers of the book Practical Rendering & Computation with Direct3D 11 (pages 325, 326) it is mentioned: By default, the HLSL compiler will attempt to align ...