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12 votes
1 answer
5k views

How is Depth of Field Implemented?

I know that depth of field involves blurring. There's some great information about how to do a Gaussian blur in the question How is Gaussian Blur Implemented? But, other than that, how is depth of ...
Alan Wolfe's user avatar
  • 7,801
9 votes
1 answer
756 views

Tweaking a glow shader to make it look better

I have a simple game and and subjects of it are these little lines. It is targeted for iOS and android so it has a HUGE range of processors that it could run on, right now. I am trying to add ...
J.Doe's user avatar
  • 1,445