Questions tagged [3d]

Questions and problems dealing with three-dimensional space, including 3D meshes and other data structures, vector math, transformations, etc.

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95 views

Why don't I see tile-based 3D graphics?

As we know, tiles can make it quicker to update large portions of the display at once, as compared with a bitmap. To put, say a letter, on the screen, the Commodore 64 typically does two writes (the ...
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49 views

Convex hull around polygon for cave mapping

For the purpose of mapping caves, we survey new passages so that we take main polygon (survey from point A to point B) and on each "node" (survey station A in example), we shoot multiple "splay shots" ...
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1answer
67 views

Export Model Textures Per Face

(Note that as far as attempts go, I can't find anything that helps me) I have a 3D polygon, and for simplicity's sake it's going to be the one below: It is textured using the UV map below: Side ...
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95 views

Efficient operations on polyhedra

I currently perform several operations on polyhedra with cgal. These operations include Union of two or more polyhedra Difference of two or more polyhedra Intersection of two or more polyhedra ...
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79 views

Image Processing: Photogrammetry [closed]

I am new to image processing but I am currently exploring myself in 3D reconstruction during my leisure time. I have decided to use openCV (eg. edge detection, possible?) in C++., maybe with a little ...
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152 views

How to do clipping in camera space?

I don't even know where to start. So far, the only progress I have gotten is checking the z value of each vertex of each triangle. If all three vertices' z values > absolute value of far or < ...
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70 views

How to automatically project texture from high poly mesh to low poly mesh?

I have two aligned meshes: I have exact mapping from each vertex of low poly mesh to surface of a high poly mesh. High poly (~100K vertices) mesh is non-manifold, low poly (~1K vertices) is manifold ...
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0answers
73 views

How does anti-aliasing work, in general, for raytracing? [duplicate]

I am working on a raytracing Java program for fun. Here's one rendering: As you can see I still have to implement anti-aliasing (and there are huge geometry problems I won't get in to). How would ...
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140 views

Composition of an .obj file

Using an iPhone X, I can get a mesh of the face (using ARFaceGeometry), which I can output as an .obj file using ...
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130 views

Algorithm for clipping convex quadrilaterals

I'm dealing with hardware that uses quads as its polygonal primitive. Not triangles. A triangle can be expressed by setting 2 of the 4 vertices equal to each other for a degenerate quad. For the 3D ...
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0answers
256 views

Applying 3d transformation to cuboid

I have the 8 vertices of a cuboid (red points)(XYZvox) with known distance in millimetres (vox to mm) between each vertex which I transform in 3d space using the 4d transformation matrix (M). I am ...
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1k views

Convert prc-file (3D PDF) to 2D file format

I have a question regarding 3D PDF files. I have a 3D vector graphics image which is saved as a Product Representation Compact (PRC) file. The PRC file is embedded in a PDF file. I can view and ...
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68 views

3D sphere mesh with a predefined number of vertices and a given adjacency matrix of vertices

I need a 3D triangular sphere mesh with uniformly sampled vertices, say $V$, with a predefined adjacency. Is there a specific way to achieve that?
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86 views

Advice on synthetic data generation using 3D mesh

I'm developing a deep learning algorithm to find and classify (post consumption) plastic bottles on a conveyor belt. A way to train my model is to get tons of labeled images of each bottle, which for ...
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1answer
344 views

Final transformation matrix to transform world coordinate into vrc [duplicate]

For a 3D scene in the world coordinates, its View Reference Point $\mathrm{VRP}$ is at $(5,2,1)$, and a viewer is looking towards point $A=(1,1,1)$. Construct a transform matrix which will map world ...
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348 views

Tilting a 3d object to face a camera and have it look like it's spinning on the y axis

I have a scene kit app I'm working on and at a certain point I move the camera under a list of objects and tilt it up to give a star wars type view of them. I then need to pull the objects up one at a ...
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44 views

Aligning similar surface meshes consistently

When I have a plaster cast of a mandibula and rest it upside down on a table, in most cases it will be in a stable position. In real life, I do not have a plaster cast, but a 3D scan, i.e. a surface ...
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94 views

In a polygonal mesh 3d model which consist of triangles is it possible to separate different objects?

I have a 3d city model that is a collada file which consist of many triangles. When I select the model in a 3d software all buildings are selected. But I want every building to be selectable ...
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1answer
93 views

Optimal 2D graphics resource [closed]

I am a some-what experienced programer, and I have been working on creating a 3D graphics engine utilizing the OpenGL system, primarily focused on use in games. However, I also want to do some work ...
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339 views

Symmetry plane estimation for 3D point cloud

I have a question about finding the symmetry plane that separate the left and the right halves of a point cloud. We scanned an object, say a human face, with a 3D scanner, such as Kinect, which gives ...
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200 views

Free 3D Scene Simulation Framework [closed]

I want to visualize a scene with simple shapes (e.g. boxes, pyramides, etc.) and I am looking for a tool or framework in C/C++ to do this. Focus of the application is to parameterize the relative ...
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219 views

Is it possible to modify a console game graphics (Xbox 360)?

There's a thing called ENB for PC which works by modifying render functions calls of the games and applying additional effects. I wonder if there is a similar way for console games.
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1answer
80 views

Is there a term for this sort of graphics?

I'd like to try to write some C code to create similar animated graphics to these, which are from a very old Commodore 64 game called "The Sentinel". I've been researching but I can't seem ...
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1answer
696 views

What are the i,j,k components of a 3d mesh on plot.ly (online)?

A 3d Mesh on plot.ly online graph maker (https://plot.ly/create/#/) takes 3 mandatory variables (X, Y, Z) and 3 optional variables (I, J, K). I understand that if I want to draw a cube that I then ...
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2answers
54 views

Shear(?) matrix projection along Z (depth) axis

I'm creating a primarily 2d game (platformer perspective) with 2d background parallax layers. The parallax effect falls out of the fact that I'm positioning a bunch of layers in 3d and using a ...
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2answers
300 views

What are “Triangles” in 3d modeling?

In 3d modeling, there is some "triangle count" which determines complexity. I am not sure but I think cubes have 12 triangles or somethong. But I see NONE. They have squares, no triangles! Can someone ...
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1answer
45 views

Why does my code generate a figure whose kurtosis looks a little higher than the one I am trying to reproduce?

this figure (fig_1) is an univariate normal distribution in 3D, the corresponding equation is in the top left hand corner it seems that x varies from -5 to 5; sigma varies from 0 to 4. This Python ...
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1answer
214 views

Problems with Subdivision Surfaces

It sounds like Subdivision Surfaces are better than NURBS but not as good as T-splines. I would like to know some of the disadvantages of Subdivision Surfaces, what they can't do or what they do ...
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1answer
155 views

3D scene construction and change of coordinates

My book says: After a scene has been constructed we transfer object descriptions to the viewing-coordinate reference frame. This conversion of object descriptions is equivalent to a sequence of ...
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1answer
92 views

Which techniques do I need to animate a 3D model in my homemade engine

Suppose I am making my own C++ 3D engine; I can already load a 3D model using assimp, display it with phong lighting, and I now want to animate it. I'd like features in my engine to, say, load a run ...
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2answers
87 views

What tris and quads need for?

I know that 3D artists make a 3D model with quads. And they advise to remesh with quads only (if it's possible). So I have some questions: Why do we use quads in CG (for games, cartoons, film, etc) ...
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1answer
64 views

Why is the z direction away from the screen/viewer?

I wonder what is the reason that when z increase, the objects appear far away and when z is negative, the object is behind the camera?
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1answer
80 views

Compute Speed of Spheres in 3D animation

I have created two animations: One where a "camera" moves towards the spheres creating an optic flow (1st GIF).The code can be found here. One where spheres move randomly in a 3D coordinates space (...
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1answer
93 views

What is performance better - add four materials to mesh or duplicate every vertex and use packed texture?

I am making ski jumping game (in Unity) with procedurally generated hill mesh. I want to add lines on hill like this (mesh is created by script, but I've manually assigned materials in Blender) ...
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2answers
246 views

transformation from cartesian coordinates to spherical coordinates without calculations

Given this graph in the 3d cartesian coordinates i should figure out the spherical coordinates representation but without the use of calculations . I've been trying to solve this the whole day but i ...
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1answer
29 views

Can you generate your own HDRI maps without using photos?

For example, preparing a scene in Maya using standard lights and rendering out a panorama? Could they also be made from scratch in photoshop using 32bit color? Is there a reason why people don’t ...
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1answer
73 views

How to rotate a shape in another 3D software so that the rotation matches with the rotation in Blender?

I import a mesh in Blender, export it with setting axis_forward='-Z', axis_up='Y', import in NVIDIA's FleX, rotate it and store it on disk; I call this mesh ...
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1answer
116 views

How to compute A and B in projection matrix

I'm trying to compute a projection matrix to transform from view space to NDC with a near clip plane at -1 and far plane at +1. The general form of this matrix (disregarding aspect ratio and focal ...
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1answer
77 views

How are the three plane equations derived in the NVIDIA's CG Tutorial chapter 8?

I'm reading the chapter 8 of the Cg tutorial and I could not understand 8.4.1 : Because all these coordinates lie in the plane of the same triangle, it is possible to derive plane equations for x, y, ...
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1answer
493 views

Merge multiple Point Clouds into a single 3D object [closed]

I am testing the Intel RealSense D435 camera and have been able to create multiple Point Clouds (.ply) of a certain object. Each Point Cloud is taken in a different viewing angle of the object. Now I ...
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1answer
212 views

How to compute volume of intersection of non-axis-aligned cuboids in 3D?

Given two cuboids in 3D space (8 vertex coordinates each) that are arbitrarily oriented, how can we find the volume of overlap between them in the fastest manner?
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1answer
108 views

how to draw mesh equal distance from irregular shape geometry bounding box

I am given an irregular geometry shape with its vertices, bounding box information. How to draw a smooth mesh equal distance from that irregular geometry shape's bounding box? Please refer to the ...
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17 views

Vertices, Vertex Normals and Face Normals

Using Open 3D Model Viewer, I have converted an OBJ file to an STL file. In the source file, the Vertex Normals are specified and in the destination, the face normal of the triangles are present which ...
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2answers
68 views

Rounding a 3D corner with Subdivisions

Following the instructions from this post on Stack Overflow, I have been able to find points A, B, and C from points V1, V2, and V3 and a radius value (code below). I would like to be able to find a ...
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0answers
18 views

Retaining hierarchy of assembly when converting STEP to GLTF

I want to convert STEP files to gLTF. I know that gLTF suuports hierarchy of assemblies and parts. Source: https://cadexchanger.com/blog/283-how-to-load-3d-cad-data-into-three-js-part-2 However, it is ...
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37 views

Clipping 3D Perspective matrix

I am trying to implement clipping in my simple renderer, but i have a trouble with setting the boundaries. I used the same projection matrix that is in OpenGL. The problem is, the vertices that are ...
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45 views

What's a good research topic in Computer Graphics?

I am currently trying to find topics for my master's thesis. I would really like to do something in the field of computer graphics, but I've been having trouble finding what are some current problems ...
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0answers
24 views

How to transform x-y-z red-green-blue arrows and draw them on 2D screen?

I'm making a raytracer and want to print debug arrows Blender example: Old version of 3d max: How do I do the same having camera forward, up and right vector? I think I need some kind of matrix ...
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55 views

Consistent Video Depth Estimation from Monocular Lens to approximate LiDAR?

If the iPhone had LiDAR sensors, it would be possible to generate a 3D point cloud that you could theoretically use to furnish a 3D AR reconstruction of your surroundings. E.g. you could create an AR ...
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1answer
42 views

Is it viable to create computer graphics via terrain scanning?

Couldn't find any resources on this, so I'll ask here. For example, I want to create a game model of a mountain peak. I took lots and lots of drone footage, almost from every side, photography ...