From the UE5 revelation video:
There are over a billion triangles of source geometry in each frame, that Nanite cruches down losslessly to around 20 million drawn triangles.
How does this work? This is the first time i hear of such a technology. I thought that every triangle processed by the GPU, is loaded on the framebuffer and thus, drawn.
If this technology exists, does that mean that even middle range PCs can enjoy state of the art gamer of our current generation?