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I was looking for algorithms that quickly compute quite nice realistic, or not realistic, animated landscapes, in video format ("animated" = the camera moves, or the water is animated, etc.) But all I found were: deep learning GANs, which are difficult to train, or even difficult to set or transfer. ("hard" and time-consuming too)

The animated landscapes rendered can be like children's cartoons: I just want to quickly generate landscapes, which have to be quite beautiful, that's all.

What research papers, documentation, tutorials, tools, APIs, libraries, Github/Gitlab repositories should I read? MIT license or equivalent please.

Thank you!

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  • $\begingroup$ Beautiful being subjective, I will focus on the objective part of generating any plausible landscapes. I suggest looking into procedural terrain generation. I am referring mainly to using some noise (value/perlin/worley) and then layering it at different scales (fractal brownian motion). You can find many examples on shadertoy. $\endgroup$ – lightxbulb May 9 at 5:10
  • $\begingroup$ Thank you I will look on Github and HackerNews for papers/tutorials/sources examples. Do you think I can generate terrains like these ones (less or not realistic of course, with more abstract or gaming textures than these realistic ones): youtu.be/ceGLEhahLKQ?t=1 ? $\endgroup$ – JarsOfJam-Scheduler May 9 at 12:27
  • $\begingroup$ Generating terrains as in the video you linked may be feasible, but it's certainly not easy. Here's a representative example of something considered quite good: shadertoy.com/view/4ttSWf $\endgroup$ – lightxbulb May 9 at 13:14
  • $\begingroup$ OK thank you! Well, I have developed a procedural terrain simulator. When I launch it, I end with a 3D terrain with water, a "plausible terrain". But it's not beautiful: there is no snow, no grass, no trees, no flowers, no... nothing, just the terrain and the water. Di you think it would be feasible to use a deep-learning model "Picture2Picture" in order to add these textures, these things to my 3D virgin terrain image? Are "Picture2Picture" networks easier and faster to train than GAN (less than 1 hour)? Do you know if there is a pre-trained Pic2Pic model that could help me with my 3Dterrain? $\endgroup$ – JarsOfJam-Scheduler May 9 at 13:33
  • $\begingroup$ Don't hesitate to write an answer so I will be able to upvote and accept your answer, giving yourself 10 points of reputation :-) $\endgroup$ – JarsOfJam-Scheduler May 9 at 13:34

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