I have some misunderstanding about the modeling pipeline. In my mind pipeline are:
- Game engine or cartoon/movie
I read many articles about CG. Many articles include information about the triangulated low poly model before baking a normal map (step 4). 'Cause it has fewer artifacts than a low poly-quads model.
Another moment, if I triangulate the model before baking (step 4), how will the animator create the animation. An animation does with quads comfortability (steps 5-7), not triangles. Doesn't it?
And in other articles, they point out that we need to do the triangulation before putting the model into the game engine (step 8).
I'm confused at all.