I know that 3D artists make a 3D model with quads. And they advise to remesh with quads only (if it's possible).
So I have some questions:
- Why do we use quads in CG (for games, cartoons, film, etc) if the graphic card (or render, I'm not sure) convert quads to tris all the same?
- Why many 3D apps (Max, Blender, Maya, etc) have a triangulate function? Eventually, the graphic card (or render) does that.
I want to clarify this question for myself since I know it incompletely.