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I was making some circles in the HTML Canvas element and the circles were so smooth. In a sense that you cant see any vertices.

I normally work in unity and I you make a shape in 3d you most of the time see vertices (aka not a perfectly smooth circle). It only really looks smooth if you crank the vertices count up to something like 100 - 150 But this would be highly inefficient to render.

So now my question: How does HTML canvas manage to draw such smooth circles? Is this A: with a very high vertices count, or B: some other magic is used if so how do they do it?

Let me know if anything is unclear or needs extra information.

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  • $\begingroup$ You can draw a circle in 2D without representing it through triangles - see Bresenham's algorithm for example. $\endgroup$ – lightxbulb Mar 23 at 9:55
  • $\begingroup$ Wouldn't that require you to rasterise it pixel-by-pixel, in HTML ? (Sorry if that sounds ignorant, I don't know HTML) $\endgroup$ – PaulHK Mar 27 at 7:23

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