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Can you please recommend some topic for research work related to mathematics in CG? (Maybe something like "Affine transformations in CG")

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  • $\begingroup$ The rendering equation. $\endgroup$ – lightxbulb Mar 22 at 16:30
  • $\begingroup$ This isnt such a bad question but needs some more focus. Just saying mathematics in computer graphics catches mostly all of the math i was taught in university, and school. CG is mathematical modeling after all. $\endgroup$ – joojaa Mar 27 at 7:42
  • $\begingroup$ Not sure if this fits here, but Straight Skeletons are a thing I'd like to research on. $\endgroup$ – Felipe Gutierrez Mar 28 at 20:50

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