Can you please recommend some topic for research work related to mathematics in CG? (Maybe something like "Affine transformations in CG")

  • $\begingroup$ The rendering equation. $\endgroup$
    – lightxbulb
    Mar 22, 2020 at 16:30
  • $\begingroup$ This isnt such a bad question but needs some more focus. Just saying mathematics in computer graphics catches mostly all of the math i was taught in university, and school. CG is mathematical modeling after all. $\endgroup$
    – joojaa
    Mar 27, 2020 at 7:42
  • $\begingroup$ Not sure if this fits here, but Straight Skeletons are a thing I'd like to research on. $\endgroup$ Mar 28, 2020 at 20:50


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