I am currently studying for a computer graphics exam and on the slides about bilinear interpolation it is said that it is in reality quadratic interpolation.
An (on the slides) unanswered question then asks what interpolation on a 2D texture would be linear, but I can't really think of a way that is not cheating like going nearest neigbour in one dimension. Did I miss something or is it a trick question?
Thank you very much :)