Given the Point A with the coordinates gl_FragCoord.xy
, I have to find the distance to the Center of the cube face to which it belongs in screen coordinates.
Specifically what I need is the formula to convert the Center of every face of the cube in screen coordinates, in order to compare it with gl_FragCoord
.
This the fragment shader:
precision mediump float;
uniform vec2 u_resolution;
varying vec2 v_uv;
void main() {
gl_FragColor = vec4(v_uv.x, v_uv.y, 0.0, 1.0);
}
This the vertex shader:
precision mediump float;
attribute vec3 a_position;
attribute vec2 a_uv;
uniform mat4 u_view;
uniform mat4 u_projection;
varying vec2 v_uv;
void main() {
v_uv = a_uv;
gl_Position = u_projection * u_view * vec4(a_position, 1.0);
}
attribute vec3 a_face_center;
The good news is that you can calculate the distance to the center in the vertex shader, which will then be interpolated per-fragment. $\endgroup$ – zoran404 Apr 10 '20 at 17:34