I'm looking for a way in where I could not only change the Texture UV Map 'Tiling' inside of Unity, but animate it by just having the 'X' go back and forth now and then from like 0.98 to 1.02 or something similar.

I'm wondering if this sort of thing is possible using GLSL? I know that animated shaders are possible, but I couldn't find anything on this:



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