I have a mesh that records some integer information for its vertices. I expect this information to be quite sparse, with possible large variations.
How could I visualize this on a colorscheme (e.g. green to red)?
I can set the colors of the vertices according to their value and simply linearly interpolate the color along the face, but it might be the case where I have one point of large value in a dense region of the mesh, and that won't get rendered (or it would be a very small red point in a green region).
I was thinking of a Gaussian smoothing over those values, but no idea how to apply this on a mesh.