I have a group of low polygon meshes, with associated normal maps. The normal maps were created by baking from high polygon meshes, which I no longer have access to. Is it possible to recreate anything approximating the original high polygon meshes from my inputs?
I wouldn't expect the output to have the same kind of mesh structure, but want any kind of mesh that would have the same shape / volume as the original high polygon meshes. I would prefer the output to be a mesh, but it could also work if I could get a point cloud or set of voxels that recreated the volume of the original high polygon mesh.
Further clarification: the low poly mesh was created manually from the high poly mesh by retopologising and deleting polygons.
I've also attached a screenshot showing what I mean (as well as the original mesh file in .obj format). It shows a close-up of two meshes of the handle of a sword. The left one is a high poly one (you can see the ridges in the handle), while the one on the right is the low poly version (it is flat instead of having ridges, because the ridges are captured by the normal map). In my use case, I have the low poly mesh (like the one on the right) and a normal map, and want to get the high poly version (like the one on the left).